I was looking through the XML files and discovered this:
<ResourceType InternalName="R_PumpkingPatch_01">
<DisplayName>Pumpkin Patch</DisplayName>
<Description>This pumpkin patch can produce food by building a farm on it at 60% effectiveness.</Description>
<LongDescription>
It's rare to find a pumpkin patch out in the wild. Pumpkin patches tend to indicate that there was once a farm in this area.
</LongDescription>
<Type>FertileLand</Type>
<PreferredTerrain>Land</PreferredTerrain>
<HarvestType>Farming</HarvestType>
<IconColor>0,0,0</IconColor>
<Icon>Gfx//Icons//Res_Icon_Food.png</Icon>
<ClothIcon>gfx\\TacticalIcons\\Res_FertileGround1.dds</ClothIcon>
<TileDesign>R_Pumpkin_Patch_01</TileDesign>
<ModelColor>0,0,0</ModelColor>
<Production>1.0</Production>
<PreferredTerrain>Land</PreferredTerrain>
<NeedsToBeUnlocked>0</NeedsToBeUnlocked>
<Worth>5</Worth>
<Global>0</Global>
<Rarity>100</Rarity>
<Stored>0</Stored>
<EnvironmentType>GrasslandEnvironment</EnvironmentType>
<EnvironmentSpreadIntensity>100.0</EnvironmentSpreadIntensity>
<EnvironmentSpreadRadius>1</EnvironmentSpreadRadius>
<Medallions InternalName="FertileLand_Res_Medallions">
<Default>Res_Fertile_Plains.png</Default>
<Evil>Res_Fertile_Deadlands.png</Evil>
</Medallions>
<!-- AI Info -->
<AIData AIPersonality="AI_General">
<AITag>Food</AITag>
</AIData>
<OnSelectSFX>Click_FertileLand_01</OnSelectSFX>
</ResourceType>
As you can see, the Production of the Pumpkin Patch is 1.0, while it should be 0.6.